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Mental ray parti_volume volumetric fog, ivy gen, Maya, octane, paint effects. This one only took about 8 hours work, getting a good system in place.

Original Octane Render...



Post effects, tonemapping and MR fog added...


Delving Into MB3D.

The other worlds of MandelBulb, I've gone down the rabbit hole, and I'm afraid I may never come back!

    Mandelbulb 3d, photoshop    

                                                 

Fear and Comfort

Created in Maya and Zbrush, rendered with Octane.


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Halo 4 Renders - The Jungle

I created foliage/props for this area in Maya and Zbrush.
 





Halo 4 Renders - Organics

Images of organic props I created at 343 Studios in Zbrush and Maya.

Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage



Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage






Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


In engine test room

Halo 4 Renders - Hard Surface Props

Hard surface props created in Maya. 
 
 






























































Halo 4 Renders - The Outer Deck

The outer Deck was assigned to me, I worked from some rough sketches but owned a lot of the design process, also worked with Chris Durso on finishing this one off, took about two months.
 




Halo 4 renders - The Infinity Causway

Here is another area that was assigned to me, also worked with Chris and Chiyo on these areas.  I did most of the props, and finished the levels off with collision and optimization as well.