Halo 4 Renders - Organics

Images of organic props I created at 343 Studios in Zbrush and Maya.

Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage



Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage






Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


In engine test room

Halo 4 Renders - Hard Surface Props

Hard surface props created in Maya. 
 
 






























































Halo 4 Renders - The Outer Deck

The outer Deck was assigned to me, I worked from some rough sketches but owned a lot of the design process, also worked with Chris Durso on finishing this one off, took about two months.
 




Halo 4 renders - The Infinity Causway

Here is another area that was assigned to me, also worked with Chris and Chiyo on these areas.  I did most of the props, and finished the levels off with collision and optimization as well.
 







Halo 4 Videos released!

In this clip, I created most of the foliage for this area in Zbrush and Maya, some based on really incredible concept art, and some created on my own.  Make sure and enable 720 resolution.



These are the main levels I created and spent some long hours on - props, design, collision, layout in Maya.




This is the final level of the game, I worked pretty extensively on props in this area and did most of the collision as well.  (Starting at 14:30 - continued on next video)



The finale. (Continued from above, ending at 11:14)





New HALO 4 shots

Some new HALO 4 screenshots have been trickling in, here are some of the latest with some of my work!


A shot of the jungle with some of the foliage I created. 


A screen showing the mech in one of the mech levels I worked on and created.


A shot from the "Outer Deck" - a level I created for the game.  Cant wait to show more! Stay tuned!

Light and color in Octane

A simple scene  rendered  in Octane based on a photo from an old Architectural Digest magazine.


Steam Punk in Octane

After lots of iterations, c-est fini! Geo created in Maya, rendered in Octane. 7/14/2012


Steam Punk Project Lighting

First shot from my project 6/15/2012.  Im using Maya and Octane.  This is a sneak peak, Ill be adding more as I go, exploring the Octane Rendering system on the GPU, its such a breath of fresh air to use physical based lighting.  Im hoping to post a tutorial on this coming soon...


Shots from HALO 4 at E3

Another shot with some of the plants I created, more to come soon! Also, here is a link to the video showing all the glory of the jungle area, I worked with the team on this level for about a year.




Halo 4 from E3 2012,  A shot from inside the Infinity, I created a ton of assets and textures used in the backround for this image.

 
 I created lots of the foliage in this shot.