WXP was one of the first companies to do Dot3 bump-mapping and hardware based transform and lighting. To put this in context, all other 3d games at this time were in coridors and hallways, we were the first to take it outside in vast outdoor expanses! Other firsts included detail mapping, reflection mapping, and skinned bones driven character animation. These demos are what led us to land Lord of the Rings for the first Xbox.
Here is a link to the Toms Hardware review of our benchmarking tool... They still have the webpage archived!